instance ItSe_ErzFisch(C_Item)
{
	name = "Kugeliger Fisch";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 25;
	visual = "ItFo_Fish.3DS";
	material = MAT_LEATHER;
	scemeName = "MAPSEALED";
	on_state[0] = Use_ErzFisch;
	description = name;
	text[2] = "Irgendwas ist in diesem Fisch versteckt";
	count[5] = value;
};
 
 
func void Use_ErzFisch()
{
	B_PlayerFindItem(ItMi_Nugget,1);
};
 
 
instance ItSe_GoldFisch(C_Item)
{
	name = "Schwerer Fisch";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 25;
	visual = "ItFo_Fish.3DS";
	material = MAT_LEATHER;
	scemeName = "MAPSEALED";
	on_state[0] = Use_GoldFisch;
	description = name;
	text[2] = "Irgendwas ist in diesem Fisch versteckt";
	count[5] = value;
};
 
 
func void Use_GoldFisch()
{
	B_PlayerFindItem(ItMi_Gold,50);
};
 
 
instance ItSe_Ringfisch(C_Item)
{
	name = "Kleiner Fisch";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 25;
	visual = "ItFo_Fish.3DS";
	material = MAT_LEATHER;
	scemeName = "MAPSEALED";
	on_state[0] = Use_Ringfisch;
	description = name;
	text[2] = "Irgendwas ist in diesem Fisch versteckt";
	count[5] = value;
};
 
 
func void Use_Ringfisch()
{
	B_PlayerFindItem(ItRi_Prot_Fire_01,1);
};
 
 
instance ItSe_LockpickFisch(C_Item)
{
	name = "Leichter Fisch";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 25;
	visual = "ItFo_Fish.3DS";
	material = MAT_LEATHER;
	scemeName = "MAPSEALED";
	on_state[0] = Use_LockpickFisch;
	description = name;
	text[2] = "Irgendwas ist in diesem Fisch versteckt";
	count[5] = value;
};
 
 
func void Use_LockpickFisch()
{
	B_PlayerFindItem(ItKE_lockpick,3);
};
 
 
instance ItSe_GoldPocket25(C_Item)
{
	name = "Lederbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = 25;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = GoldPocket25;
	description = "Ein Lederbeutel";
	text[0] = "";
	text[1] = "";
	text[2] = "Ein paar Munzen klimpern darin";
	text[3] = "";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void GoldPocket25()
{
	B_PlayerFindItem(ItMi_Gold,25);
};
 
 
instance ITSE_LANZPOCKET(C_Item)
{
	name = "Lance' Geldbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = 300;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = use_itse_lanzpocket;
	description = "Lance' Geldbeutel";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void use_itse_lanzpocket()
{
	CreateInvItems(hero,ItMi_Gold,300);
	CreateInvItems(hero,itri_lanzring,1);
	Print(PRINT_LANZBEUTEL);
};
 
 
instance ItSe_GoldPocket50(C_Item)
{
	name = "Lederbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = 50;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = GoldPocket50;
	description = "Ein Lederbeutel";
	text[0] = "";
	text[1] = "";
	text[2] = "Der Beutel ist voller Munzen";
	text[3] = "";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void GoldPocket50()
{
	B_PlayerFindItem(ItMi_Gold,50);
};
 
 
instance ItSe_GoldPocket100(C_Item)
{
	name = "Lederbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = 100;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = GoldPocket100;
	description = "Ein Lederbeutel";
	text[0] = "";
	text[1] = "";
	text[2] = "Ein schwerer Beutel";
	text[3] = "gefullt mit goldenen Munzen";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void GoldPocket100()
{
	B_PlayerFindItem(ItMi_Gold,100);
};
 
 
instance ITSE_GERBRANDPOCKET(C_Item)
{
	name = "Gerbrandts Geldbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI | ITEM_MISSION;
	value = 250;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = use_itse_gerbrandpocket;
	description = name;
	text[0] = "";
	text[1] = "";
	text[2] = "Schwer und voll";
	text[3] = "mit goldenen Munzen";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void use_itse_gerbrandpocket()
{
	B_PlayerFindItem(ItMi_Gold,250);
};
 
 
instance ITSE_NIGELPOCKET(C_Item)
{
	name = "Nigels Geldbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI | ITEM_MISSION;
	value = 2000;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = use_itse_nigelpocket;
	description = name;
	text[0] = "";
	text[1] = "";
	text[2] = "Sehr schwer und voll";
	text[3] = "mit goldenen Munzen";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void use_itse_nigelpocket()
{
	B_PlayerFindItem(ItMi_Gold,2000);
};
 
 
instance ITSE_TALIASANPOCKET(C_Item)
{
	name = "Gallahads Geldbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI | ITEM_MISSION;
	value = 250;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = use_itse_taliasanpocket;
	description = name;
	text[0] = "";
	text[1] = "";
	text[2] = "Schwer und voll";
	text[3] = "mit goldenen Munzen";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void use_itse_taliasanpocket()
{
	B_PlayerFindItem(ItMi_Gold,1000);
};
 
 
instance ItSe_HannasBeutel(C_Item)
{
	name = "Lederbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = 100;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = HannasBeutel;
	description = "Ein Lederbeutel";
	text[0] = "";
	text[1] = "";
	text[2] = "Hanna hat ihn mir gegeben";
	text[3] = "";
	text[4] = "";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void HannasBeutel()
{
	CreateInvItems(hero,ItKE_lockpick,10);
	CreateInvItems(hero,ItKe_ThiefTreasure,1);
	Print(PRINT_HannasBeutel);
};
 
 
instance ITSE_LUTTEROBIGPOCKET(C_Item)
{
	name = "Luteros Geldbeutel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = 2500;
	visual = "ItMi_Pocket.3ds";
	scemeName = "MAPSEALED";
	material = MAT_LEATHER;
	on_state[0] = goldpocket2500;
	description = "Luteros Geldbeutel";
	text[0] = "";
	text[1] = "";
	text[2] = "Ist voll mit Goldmunzen,";
	text[3] = "Lutero gab ihn mir als Anteil";
	text[4] = "der Gilde fur das Geschaft mit Zuris...";
	text[5] = NAME_Value;
	count[5] = value;
};
 
 
func void goldpocket2500()
{
	B_PlayerFindItem(ItMi_Gold,2500);
};